Dec 29, 2010, 11:22 AM // 11:22
|
#1
|
Banned
|
Guild Wars wishlist 2011
Just a few things I would like to see added to the game as updates:
1) ToPK - end chest with its own unique insc items / minis
2) Sorrows Furnace - end chest with own unique insc items / minis
3) Brand new Elite Area like the SF update
Anyone have any other developer updates they would like to see deployed?
Last edited by ross84; Dec 29, 2010 at 11:22 AM // 11:22..
Reason: spelling error
|
|
|
Dec 29, 2010, 11:55 AM // 11:55
|
#3
|
Ascalonian Squire
Join Date: Dec 2010
Guild: SAGA
Profession: W/
|
a end boss added to FoW.
make the sc folks sweat a bit first
|
|
|
Dec 29, 2010, 11:58 AM // 11:58
|
#4
|
Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
|
a major pvp skill balance
|
|
|
Dec 29, 2010, 12:34 PM // 12:34
|
#5
|
Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
|
/sign on the first on ToPk, maybe an ecto each on the end chest will be enough
/not sign on SF
/not sign on brand new area, on the perspective of anet.
|
|
|
Dec 29, 2010, 12:34 PM // 12:34
|
#6
|
Krytan Explorer
Join Date: Aug 2008
Guild: Aura
|
Guildwars 2. Nuff said.
|
|
|
Dec 29, 2010, 12:50 PM // 12:50
|
#7
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
/signed for 1 and 2. However , i would also like a perma sin nerf finally , since as you know those sins are already well used especially in ToPK , thus i let you imagine what would happen.....
3 would be great , but probably won't be done since it would be much work investment
|
|
|
Dec 29, 2010, 12:51 PM // 12:51
|
#8
|
Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
|
Guild Wars Utopia
Nahh kidding Guild Wars 2
|
|
|
Dec 29, 2010, 01:04 PM // 13:04
|
#9
|
Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
|
Paragon PvE skill rebalance before June. Ranger PvE skill rebalance before December.
Hell if they are making good time on those throw in the elementalist and assassin. Then I will feel Guild Wars is at a decent state of balance for PvE across all classes.
They dropped the ball early on and never picked it up marginalising play styles and claiming classes were useful and balanced based on gimmicks (splinter barrage = ranger in PvE is balanced - yeah right) yet their own unique play styles were vastly inferior to other options.
|
|
|
Dec 29, 2010, 02:00 PM // 14:00
|
#10
|
Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
|
Shadowform nerf...
JK ^_^ we all know that's never going to happen !
|
|
|
Dec 29, 2010, 02:25 PM // 14:25
|
#11
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Split profession balance.
I think several problems GW has always had is that many professions work better as secondary professions, or at the very least some skills in certain lines.
One possible fix to this would be to create multiple primary attributes for certain professions. Warriors could have both Strength and Tactics as a primary. Rangers could have both Expertise and Beast Mastery.
For Elementalists I would change Energy Storage to reduce the time exhaustion lasts by 1 sec for every 2 levels then add exhaustion to more spells.
For necros, soul reaping should reduce the amount of life sacrificed when using skills and then you could add life sacrifice to more skills.
Ritualists. Spawning power should lengthen the time spirits live and then we could set all spirits at a base of 15 seconds or so.
|
|
|
Dec 29, 2010, 02:57 PM // 14:57
|
#12
|
Desert Nomad
Join Date: Jul 2007
Location: Cuba
|
More paid for costumes that take up all the scare resources of the live team to create.
|
|
|
Dec 29, 2010, 03:09 PM // 15:09
|
#13
|
Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
|
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
|
|
|
Dec 29, 2010, 03:10 PM // 15:10
|
#14
|
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
|
Ascalon Catacombs Elite Dungeon
An undead boss, tired of the mess caused by the living, have used it's undisturbed time since the pre searing to build up an army. As their plans are exposed, you must find your way into the dungeon and clean up.
Party size is limited to 4 players, but you might get help from npc allies on the way. Dungeon is designed to not be farmable by 1-2 players and not to be speedcleared too easily. Due to magic, corridors changes and you can't use a standard walkthrough to get you passed.
|
|
|
Dec 29, 2010, 03:12 PM // 15:12
|
#15
|
Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
|
Quote:
Originally Posted by reaper with no name
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Ritualist Fix.
6) Monk Fix.
7) Warrior Fix.
8) Assassin Fix.
9) Mesmer Fix.
10) Necromancer Fix
|
Fixed that for you.
|
|
|
Dec 29, 2010, 03:17 PM // 15:17
|
#16
|
Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
|
Quote:
Originally Posted by kajusbonus
Fixed that for you.
|
Oh, crap, I did forget some things. Let me revise that.
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Necromancer Nerf.
6) Assassin Nerf.
7) Warrior Nerf.
8) Ritualist Nerf.
The mesmer and monk are exactly where they are supposed to be.
|
|
|
Dec 29, 2010, 03:31 PM // 15:31
|
#17
|
Desert Nomad
|
- Proper quality of service for Europe, 013 once a week is getting annoying...
- The removal of redundant and useless professions in the name of balance. That's the only way, some professions are so ill-conceived they're beyond repair.
- Some debug testing to content updates and less hotfixes for blatantly obvious yet unnoticed bugs. It's not asking much...
- Winds of Change, maybe with a plot that makes some sense.
- News from Evennia. Where the heck is she?
|
|
|
Dec 29, 2010, 03:44 PM // 15:44
|
#18
|
Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
|
Quote:
Originally Posted by reaper with no name
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
|
That's it, right there. 4 majorly lacking classes right now.
|
|
|
Dec 29, 2010, 03:48 PM // 15:48
|
#19
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Guildwars 2, the more they try to fix guildwars, the more they break it.
|
|
|
Dec 29, 2010, 04:15 PM // 16:15
|
#20
|
Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
|
Quote:
1) Dervish Fix.
2) Elementalist Fix.
3) Paragon Fix.
4) Ranger Fix.
|
Fixed in my own way:
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:25 PM // 22:25.
|