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Old Dec 29, 2010, 11:22 AM // 11:22   #1
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Default Guild Wars wishlist 2011

Just a few things I would like to see added to the game as updates:

1) ToPK - end chest with its own unique insc items / minis

2) Sorrows Furnace - end chest with own unique insc items / minis

3) Brand new Elite Area like the SF update

Anyone have any other developer updates they would like to see deployed?

Last edited by ross84; Dec 29, 2010 at 11:22 AM // 11:22.. Reason: spelling error
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Old Dec 29, 2010, 11:35 AM // 11:35   #2
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1/ It's a must
2/ Don't really care as Sorrows Furnace is not really an Elite Area :/
3/ Yaaaaaaaaaaaaaayyyyyyyyyyyyyyy

For me it would be some new elite areas/missions cause yeah once you have nearly finished the game and want to get on the high-end it soons begins to be boring I know there's SC guilds that try the world record every 2 days but let's be serious I neither have the time nor the patience to get there
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Old Dec 29, 2010, 11:55 AM // 11:55   #3
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a end boss added to FoW.

make the sc folks sweat a bit first
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Old Dec 29, 2010, 11:58 AM // 11:58   #4
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a major pvp skill balance
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Old Dec 29, 2010, 12:34 PM // 12:34   #5
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/sign on the first on ToPk, maybe an ecto each on the end chest will be enough
/not sign on SF
/not sign on brand new area, on the perspective of anet.
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Old Dec 29, 2010, 12:34 PM // 12:34   #6
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Guildwars 2. Nuff said.
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Old Dec 29, 2010, 12:50 PM // 12:50   #7
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/signed for 1 and 2. However , i would also like a perma sin nerf finally , since as you know those sins are already well used especially in ToPK , thus i let you imagine what would happen.....
3 would be great , but probably won't be done since it would be much work investment
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Old Dec 29, 2010, 12:51 PM // 12:51   #8
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Guild Wars Utopia

Nahh kidding Guild Wars 2
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Old Dec 29, 2010, 01:04 PM // 13:04   #9
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Paragon PvE skill rebalance before June. Ranger PvE skill rebalance before December.

Hell if they are making good time on those throw in the elementalist and assassin. Then I will feel Guild Wars is at a decent state of balance for PvE across all classes.

They dropped the ball early on and never picked it up marginalising play styles and claiming classes were useful and balanced based on gimmicks (splinter barrage = ranger in PvE is balanced - yeah right) yet their own unique play styles were vastly inferior to other options.
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Old Dec 29, 2010, 02:00 PM // 14:00   #10
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Shadowform nerf...
JK ^_^ we all know that's never going to happen !
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Old Dec 29, 2010, 02:25 PM // 14:25   #11
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Split profession balance.

I think several problems GW has always had is that many professions work better as secondary professions, or at the very least some skills in certain lines.

One possible fix to this would be to create multiple primary attributes for certain professions. Warriors could have both Strength and Tactics as a primary. Rangers could have both Expertise and Beast Mastery.

For Elementalists I would change Energy Storage to reduce the time exhaustion lasts by 1 sec for every 2 levels then add exhaustion to more spells.

For necros, soul reaping should reduce the amount of life sacrificed when using skills and then you could add life sacrifice to more skills.

Ritualists. Spawning power should lengthen the time spirits live and then we could set all spirits at a base of 15 seconds or so.
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Old Dec 29, 2010, 02:57 PM // 14:57   #12
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More paid for costumes that take up all the scare resources of the live team to create.
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Old Dec 29, 2010, 03:09 PM // 15:09   #13
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1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
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Old Dec 29, 2010, 03:10 PM // 15:10   #14
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Ascalon Catacombs Elite Dungeon

An undead boss, tired of the mess caused by the living, have used it's undisturbed time since the pre searing to build up an army. As their plans are exposed, you must find your way into the dungeon and clean up.

Party size is limited to 4 players, but you might get help from npc allies on the way. Dungeon is designed to not be farmable by 1-2 players and not to be speedcleared too easily. Due to magic, corridors changes and you can't use a standard walkthrough to get you passed.
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Old Dec 29, 2010, 03:12 PM // 15:12   #15
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Quote:
Originally Posted by reaper with no name View Post
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Ritualist Fix.
6) Monk Fix.
7) Warrior Fix.
8) Assassin Fix.
9) Mesmer Fix.
10) Necromancer Fix
Fixed that for you.
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Old Dec 29, 2010, 03:17 PM // 15:17   #16
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Quote:
Originally Posted by kajusbonus View Post
Fixed that for you.
Oh, crap, I did forget some things. Let me revise that.

1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
5) Necromancer Nerf.
6) Assassin Nerf.
7) Warrior Nerf.
8) Ritualist Nerf.

The mesmer and monk are exactly where they are supposed to be.
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Old Dec 29, 2010, 03:31 PM // 15:31   #17
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- Proper quality of service for Europe, 013 once a week is getting annoying...
- The removal of redundant and useless professions in the name of balance. That's the only way, some professions are so ill-conceived they're beyond repair.
- Some debug testing to content updates and less hotfixes for blatantly obvious yet unnoticed bugs. It's not asking much...
- Winds of Change, maybe with a plot that makes some sense.
- News from Evennia. Where the heck is she?
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Old Dec 29, 2010, 03:44 PM // 15:44   #18
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Quote:
Originally Posted by reaper with no name View Post
1) Dervish Fix.
2) Ranger Fix.
3) Paragon Fix.
4) Elementalist Fix.
That's it, right there. 4 majorly lacking classes right now.
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Old Dec 29, 2010, 03:48 PM // 15:48   #19
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Guildwars 2, the more they try to fix guildwars, the more they break it.
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Old Dec 29, 2010, 04:15 PM // 16:15   #20
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Quote:
1) Dervish Fix.
2) Elementalist Fix.
3) Paragon Fix.
4) Ranger Fix.
Fixed in my own way:
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